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- Introduce the number of houses in your city, select the max inhabitants level (worker, employee, etc.) and choose if you have activated the option to increase the inhabitants per house and press "Calculate workers!".
- Also, you can directly introuce the number of inhabitants you have in your city, ignoring the classes and the +12% living space option.
- There is an option in one senate votation to increase the improvement from Engineers to Executives in +5%, so if you build your city in that interval maybe you'd like to use the "Senate bonus" option, instead of putting manually the number of inhabitants you have. Anyway, if the calculations are different from your real city, introduce manually the data because with all this options the discrepancies can't calculate.
- Introduce in the next list the productivity % you have in each case and press "Calculate!" to see how many of each factories you'll need. You can also use the "Change all by" option, this will increase or decrease all % in each class, useful if you have productivity boosters in your ark.
- In the productivity section, you will find some materials "duplicated" and with a grey backgroud. This represents the differents sources for a material, for example: in Eco's you hace two type of chips, one represents the classic Chip Factory and the other the Tech Electronics Recycler; or if you look at Tycoon Gold Refinery you will see the Gold Metal Converter too, in case you have a metal converter instead a normal mine.